Sound & Music I Feature Highlights Ep 12 I Cities: Skylines II Is a new song from a very high talented artist Cities: Skylines, listen and download it here for free in mp3 format.
Shhh… Can you hear that? 🐦 Birds chirping, 🐶 dogs barking, 🚗 tires screeching, 🚅 trains honking? It sounds like Cities: Skylines II to me!
What goes into making a city sound like a city, and what can a mayor listen to whilst they’re building their city? Sound & Music makes for a wonderful listen! 🎧
Footage captured In-Game is not final and might change in time for release.
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Tweets by CitiesSkylines
00:06 Ah, the sounds of the city.
00:16 In Cities: Skylines II, a rich and dynamic soundscape brings your city to life.
00:24 What would a city be without the hum of traffic and people?
00:28 To ratchet up the realism of Cities: Skylines II,
00:31 vehicles, people, and animals add to the audio mix.
00:35 Cars even sound different depending on how fast they’re going,
00:39 while sirens match the European or North American theme of your city.
00:47 Click on a person, and you’ll hear an audio cue
00:49 that expresses their age, gender, and mood.
00:53 Even animals will have something to say when you click.
00:56 Almost all City Service buildings have sounds related to their function
01:00 and operational status.
01:02 These sounds can change with the time of the day,
01:04 the outside temperature and when it’s extended or upgraded.
01:09 By layering sound loops with distinctive audio spots,
01:12 City Service buildings add variation and texture to the city’s soundscape.
01:18 Ambient sounds are more than background audio.
01:21 They follow the camera, changing according to whatever you’re looking at.
01:26 Move from one zone type to another, the ambient sounds change.
01:30 When bad weather blows in, the ambient sounds change.
01:34 As an emergency unfolds, the ambient sounds change.
01:43 There are two radio networks in Cities: Skylines II.
01:45 Each network features a few stations playing music from different genres.
01:50 Stations have hosts who talk between songs and anchor the talk show if there is one.
01:55 Public Citizen Radio stations mostly play classical music, though there’s
01:59 a little pop in there, too. The best part is these stations are ad-free.
02:13 Radio stations do more than entertain you. They’re designed to deliver news
02:17 and information about what’s happening in your city.
02:20 These fact-based announcements can help you
02:22 address critical situations before they get out of hand.
02:26 Of course, that includes disaster alerts. Whatever’s playing on the
02:30 radio will be interrupted if disaster strikes.
02:40 Don’t worry if you miss it. You’ll also hear an alarm if
02:42 you’ve built an Early Disaster Warning System Building.
02:49 To avoid overwhelming you with too many sounds at once,
02:52 Cities: Skylines II uses audio grouping.
02:55 This system accounts for the distance and
02:57 number of sound sources relative to the camera.
03:00 Then, it reduces the number of potential audio sources activating simultaneously.
03:06 It also switches between close and distant sounds, so traffic on a busy highway
03:11 miles away doesn’t sound as close as that police cruiser speeding past.
03:17 The immersive audio of Cities: Skylines II
03:20 is designed to enrich your city-building experience.
03:23 Embrace it and lose yourself in a world of your imagination.